Lua powers game engines, Nginx configurations, Redis scripting, and embedded systems. This course covers Lua’s table-based everything, metatables for OOP, Love2D for 2D games, coroutines for cooperative multitasking, and embedding Lua as a scripting layer in C applications.
This is a text-first course that links out to the best supporting material on the internet instead of trying to replace it. The goal is to make this the best course on lua programming and game scripting you can find — even without producing a single minute of custom video.
This course is built by people who ship production lua systems for a living. It reflects how things actually work on real projects — not how the documentation describes them.
Every day has working code snippets you can paste into your editor and run right now. The emphasis is on understanding what each line does, not memorizing syntax.
Instead of shooting videos that go stale in six months, Precision AI Academy links to the definitive open-source implementations, official documentation, and the best conference talks on the topic.
Each day is designed to finish in about an hour of focused reading plus hands-on work. You can do the whole course over a week of lunch breaks. No calendar commitment, no live classes, no quizzes.
Each day stands alone. Read them in order for the full picture, or jump straight to the day that answers the question you have today.
Variables, functions, control flow, multiple return values, string manipulation, and the module pattern. How Lua’s minimalism makes it fast to embed and fast to learn.
Tables as arrays, dictionaries, sets, and objects. The table library, iteration with pairs and ipairs, and why Lua’s one data structure is more powerful than it sounds.
How metatables intercept operations on tables. Implementing classes and inheritance with __index chains. The OOP patterns used in major Lua codebases.
The Love2D game framework: the game loop, drawing primitives, handling input, collision detection, and shipping a complete 2D game using only Lua.
The Lua C API: creating a Lua state, loading scripts, calling Lua functions from C, and exposing C functions to Lua. How game engines and Redis use Lua as a scripting layer.
Instead of shooting our own videos, Precision AI Academy links to the best deep-dives already on YouTube. Watch them alongside the course. All external, all free, all from builders who ship this stuff.
Syntax, tables, metatables, and the module system. The most complete beginner Lua tutorial.
Building 2D games with the Love2D framework. Game loop, sprites, input, and collision.
Using metatables to implement classes, inheritance, and operator overloading in Lua.
The Lua C API: pushing/popping values, calling functions, and creating scripting layers.
The best way to understand any technology is to read the production-grade implementations that prove it works. These repositories implement patterns from every day of this course.
The reference implementation. The lvm.c virtual machine source and lobject.h type definitions explain how Lua’s dynamic typing actually works.
The 2D game framework used in Day 4. The source shows how Love2D exposes a clean Lua API over SDL2 and OpenGL.
Functional programming utilities for Lua. Shows how Lua’s coroutines enable lazy iterators and pipeline-style data processing.
Embeds Lua in Nginx. The production Lua embedding reference — how nginx calls Lua request handlers as coroutines.
Lua is the most widely used game scripting language. This course teaches the embedding patterns that let game designers modify behavior without touching engine code.
You have a C application. This course teaches the Lua C API that adds a scriptable configuration and automation layer in under 500 lines.
Lua’s entire implementation is under 30,000 lines of C. This course uses that simplicity to teach language design concepts that apply to every language.
The 2-day in-person Precision AI Academy bootcamp covers Lua programming and game scripting hands-on. 5 U.S. cities. $1,490. 40 seats max. June–October 2026 (Thu–Fri).
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